How Quests Work

Turn every task into a quest worth completing.

What Are Quests?

In MainQuest, a quest is any task you want to accomplish. Instead of a plain checkbox, quests have difficulty levels, optional objectives, deadlines, and real consequences.

Completing quests earns you XP (experience points) that level up your character. Abandoning or failing quests costs you HP (health points). This creates real stakes for your productivity.

Difficulty Levels

Every quest has a difficulty level that determines how much XP you earn on completion. Choose honestly β€” the system works best when difficulty matches actual effort.

Trivial
Quick tasks β€” 2 minutes or lessβ€” e.g., Take out the trash
Easy
Simple tasks β€” around 15 minutesβ€” e.g., Reply to emails
Medium
Standard effort β€” about 1 hourβ€” e.g., Write a report section
Hard
Significant effort β€” 4+ hoursβ€” e.g., Build a project feature
Legendary
Major milestones β€” all day or multi-dayβ€” e.g., Complete a certification exam

Objectives (Subtasks)

Large quests can be broken down into objectives β€” subtasks that you check off as you progress. Each checked objective updates the quest's progress bar, giving you a sense of momentum even before the quest is fully complete.

Objectives are optional. Simple quests like "Go for a run" do not need them, but a Legendary quest like "Launch my side project" benefits from having clear steps.

Deadlines & Consequences

You can set a deadline on any quest. This is optional but adds accountability. When a deadline passes without completion, your character takes HP damage.

Abandon Penalty

If you abandon a quest, you lose 10 HP. If your HP drops to zero, your character dies and all gameplay is blocked until you are revived. See the HP, XP & Death guide for details.

Note: The abandon HP penalty is currently mobile-only. The web app does not apply HP damage when quests are abandoned.

Skill Linking

When creating a quest, you can link it to a skill. This means time and focus spent on the quest contributes to that skill's hour log. It is a great way to track how you invest your time across different areas of growth.

Learn more about skills in the Skills guide.

XP Rewards & Daily Cap

XP earned from quests is determined by the quest's difficulty level. On the mobile app, additional modifiers apply:

  • Quality rating: After completing a quest, you can rate the quality of your work. Higher quality increases the XP reward.
  • Age-based bonus: Quests that have been open longer receive a 1.0–2.0x multiplier (mobile only).
  • Clarity Buff: A 1.2x XP multiplier active for 4 hours after writing a Dawn Scroll (mobile only).
  • Fatigue penalty: When your character is β‰₯90% exhausted, XP is halved to 0.5x (mobile only).

Daily XP Cap

You can earn a maximum of 100 XP per day. The day resets at 3 AM, not midnight. This accommodates late-night players and early-morning routines.

Completing a Quest

When you finish a quest, mark it as complete to claim your rewards. The flow is:

  1. Tap the quest to open it
  2. Mark it as complete
  3. Rate the quality of your work (optional)
  4. Receive your XP reward (adjusted by modifiers and daily cap)
  5. Check if you leveled up β€” leveling up fully restores your HP to 100

Tips

  • β˜…Start with Medium-difficulty quests to get a feel for the reward balance.
  • β˜…Add objectives (subtasks) to large quests β€” checking them off gives you mini progress hits.
  • β˜…Link quests to skills if you want focus time to count toward skill progression.
  • β˜…Be strategic about abandoning β€” the 10 HP penalty adds up. Adjust difficulty instead if a quest feels too hard.
  • β˜…The daily XP cap resets at 3 AM, not midnight.

Platform Notes

FeatureMobileWeb
Quest creationFull support with all fieldsFull support with all fields
Quest quality ratingRate quality on completion for XP modifierRate quality on completion for XP modifier
Abandon HP penalty-10 HP on abandonNot tracked β€” no HP damage on abandon
Age-based quest bonus1.0–2.0x XP multiplier based on quest ageNot implemented
Fatigue penalty0.5x XP when β‰₯90% exhaustedNot implemented

Ready to Level Up?

Download MainQuest and start turning your tasks into adventures.