The Inventory System
Every quest completed, every achievement unlocked β your loot tells the story.
What Is the Inventory?
Your inventory is the collection of all items you have earned in MainQuest. Items come from two primary sources: quest completion rewards and achievement unlocks. Each item has a type, a rarity, and a purpose.
The inventory adds a tangible reward layer on top of the XP system. While XP levels up your character, items give you collectible loot that represents specific accomplishments. A rare item in your inventory is proof that you completed something noteworthy.
How to Earn Items
Items enter your inventory through two channels:
Items are automatically added to your inventory when earned. You do not need to manually claim or pick them up β they appear after quest completion or achievement unlock.
Item Types
Items in MainQuest fall into different categories based on how they can be used:
Item Rarities
Every item has a rarity that indicates how difficult it is to obtain and how visually distinctive it appears in your inventory. Higher rarity items feature more prominent visual treatments β different border colors, glow effects, and styling.
Rarity is a visual and collectibility indicator. It reflects the difficulty of earning the item, not a power level β MainQuest is a productivity app, not a power-scaling RPG.
Equipping Gear
Gear items can be equipped to your character. Open your inventory, select a gear item, and assign it to your character. Equipped gear appears on your character profile, giving you visual representation of your accomplishments.
You can swap equipped gear at any time. Unequipping an item returns it to your inventory β nothing is lost. Experiment with different combinations to customize your character's appearance.
Character Profile
Your equipped gear is visible on your character profile. Other players can see your gear on the leaderboard, making rare equipped items a way to showcase your achievements to the community.
Using Consumables
Consumable items provide temporary effects when used. Unlike gear (which can be equipped and unequipped freely), consumables are single-use β once activated, they are consumed and removed from your inventory.
Examples of consumable effects include temporary buffs and special interactions. The Dawn Scrolls system is one example of consumable-like items that grant the Clarity Buff (a 1.2x XP multiplier for 4 hours on mobile).
Use Strategically
Since consumables are single-use, think about when to activate them. A temporary XP buff is most valuable on a day when you plan to complete multiple quests. A revival item is priceless when your character's HP is critical. Do not hoard consumables forever, but do not waste them either.
Building Your Collection
Your inventory is a record of everything you have accomplished in MainQuest. Over time, it becomes a personal museum of achievements β each item tied to a specific quest completed, an achievement unlocked, or a milestone reached.
To build a diverse collection, engage with different aspects of the app:
- Complete quests at various difficulties β higher difficulties reward rarer items
- Unlock achievements across all categories β each category has unique item rewards
- Maintain habit streaks β long streaks can unlock streak-based achievement items
- Explore all features β some items are tied to using specific features for the first time
The most impressive inventories belong to players who engage broadly across all of MainQuest's systems rather than focusing narrowly on one feature.
