β—ˆ ABOUT MAINQUEST

Productivity, re-skinned as an RPG.

MainQuest is a gamified habit tracker for people whose brains refuse to be motivated by checkboxes. Quests, XP, HP, levels, streaks, focus timers, and a slow-burning story tied to your real life. Free during the open beta.

Principles

β—ˆ INSTANT

Reward the moment, not the month

Every action ships a visible XP pop-up, level event, or loot drop. ADHD brains need the dopamine NOW β€” not at the end of a 30-day streak.

β—ˆ CHEAP

Free during open beta. No ads. Ever.

Every gameplay feature is free for every player. We will not sell ad inventory or sell your data.

β—ˆ HONEST

Features are labelled by what they actually do

Coming-soon badges mean coming soon. Live features are live. We publish a roadmap and a weekly changelog.

β—ˆ OFFLINE

Your habit data is yours

The Flutter app works fully offline and syncs on reconnect. Account deletion wipes everything, immediately, on request.

Why MainQuest exists

Every productivity app the founder tried bored an ADHD brain into abandonment within a week. Habitica was the closest fit β€” but its UI was stuck in 2013 and it required an internet connection to check a box. The space deserved a fresh build.

MainQuest started as a personal tool and grew into an app used by 3,000+ heroes. The core loop β€” turn tasks into quests, complete quests for XP, level a character that reflects your real-life progress β€” is shipping today across Android, Web, and iOS (App Store launch imminent).

Team

Built by J. Constantine β€” founder and lead developer. Writes about gamification, dopamine, executive dysfunction, and habit design.

Read the author bio β†’

Contact

Start your adventure

Free during the open beta. No ads, no sign-up gate.