MainQuest Glossary

Every game term, defined and cross-referenced.

A

Achievement
A badge or title unlocked by hitting specific milestones. Achievements are grouped into five categories and can reward inventory items. See the Achievements guide.
Attribute
A character stat (e.g., Strength, Intelligence) that grows from habit check-ins. Each habit links to one or more attributes. See the Classes & Attributes guide.

C

Clarity Buff
A 1.2x XP multiplier that lasts for 4 hours. Earned by completing a Dawn Scroll entry that meets the 30-word minimum. Mobile only.
Class
An identity label you create for your character (e.g., "Scholar," "Warrior"). Classes define which attributes your hero prioritizes. See the Classes & Attributes guide.

D

Dawn Scroll
A journaling feature in the morning routine. Writing at least 30 words activates the Clarity Buff and produces an Essence of Focus. On mobile, entries use vanishing ink. See the Dawn Scrolls guide.
Death
When your HP reaches 0, your character dies and all gameplay is blocked until revival. A friend must send a Second Chance Scroll to revive you at 50 HP. Mobile only. See the HP, XP & Death guide.

E

Essence of Focus
An inventory item earned by completing a Dawn Scroll entry. Used as a consumable or collectible within the inventory system.

F

Fatigue
A state triggered when your exhaustion reaches 90% or higher. While fatigued, all XP earned is halved (0.5x multiplier). Mobile only.
Flowmodoro
A focus session mode where you work without a timer until you naturally need a break. The break length is calculated based on how long you worked. See the Focus Sessions guide.
Focus Session
A timed work period using one of four modes: Pomodoro, Timer, Breadcrumbs, or Flowmodoro. Focus time contributes to leaderboard rankings. See the Focus Sessions guide.

H

Habit
A recurring daily behavior you check in on. Check-ins award subpoints toward linked attributes and build streaks. Check-ins are immutable once recorded. See the Habits guide.
Habit Link
A chain between two or more habits. Completing all linked habits in a single day awards bonus XP and builds a chain streak. See the Habit Links guide.
HP (Health Points)
Your character's health, ranging from 0 to 100. You lose HP by abandoning quests (-10 HP). Leveling up fully restores HP to 100. If HP drops to 0, your character dies (mobile only). See the HP, XP & Death guide.

I

Inventory
A collection of items earned from quests, achievements, and other activities. Items have rarities and can be equipped or consumed. See the Inventory guide.

L

Leaderboard
Weekly, monthly, and all-time rankings based on accumulated focus session time. See the Leaderboard guide.
Level
Your overall progression rank. Each level requires 100 + (level - 1) x 10 XP. Leveling up fully restores HP to 100.

M

Mana
MainQuest's hydration tracking system. Each glass of water you log fills a portion of your Mana bar, encouraging consistent daily hydration. See the Mana & QuickCast guide.
Microversion
A scaled-down version of a habit designed for days when the full habit feels too hard. Checking in on a microversion still maintains your streak.
Morning Routine
A customizable checklist of tasks to complete each morning. Includes Dawn Scrolls and earns XP for completion. See the Morning Routine guide.

O

Objective
A sub-task within a quest. Quests can have multiple objectives that must be completed individually before the quest itself is finished.

P

Pomodoro
A focus session mode using the classic technique: 25 minutes of focused work followed by a 5-minute break. See the Focus Sessions guide.

Q

Quest
A one-time task that awards XP on completion. Quests have difficulty levels from Trivial to Legendary, optional objectives, and deadlines. Abandoning a quest costs 10 HP. See the Quests guide.
QuickCast
Up to 4 shortcut slots for frequently used actions. QuickCast slots can trigger habit check-ins, Mana logging, or custom actions with a single tap. See the Mana & QuickCast guide.

S

Second Chance Scroll
An item a friend can send to revive your character after death. Revival restores your HP to 50. See the Friends & Revival guide.
Shard
A quick checkbox task worth 5 XP. Shards are lighter than quests and ideal for small, fast actions. See the Shards & Surge guide.
Skill
A trackable area of expertise (e.g., "JavaScript," "Drawing"). You log hours to skills manually or through focus sessions and track weekly and lifetime progress. See the Skills guide.
Story Mode
A narrative system with three factions. Choose a faction during the Monday-to-Wednesday selection window and follow weekly story chapters driven by your productivity. See the Story Mode guide.
Streak
The number of consecutive days you have checked in on a habit. Streaks use the 3 AM day boundary, so late-night check-ins count for the current day.
Subpoints
Fractional attribute points earned from habit check-ins. Subpoints accumulate and eventually raise the linked attribute's level.
Surge Mode
A mobile-only mode for rapid shard completion. Activate Surge to quickly knock out multiple shards in sequence for fast XP. See the Shards & Surge guide.

X

XP (Experience Points)
Points earned by completing quests. Required XP per level = 100 + (level - 1) x 10. Daily cap of 100 XP, resetting at 3 AM. See the HP, XP & Death guide.

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