One loop, three stops — everything you earn ends up somewhere real.
The Vault
Everything you find or buy lands in your Vault. Its capacity grows as you level up, and consumables — including a Second Chance Scroll for reviving a friend — live right alongside everything else you're holding onto.
Full Vault? Nothing gets deleted. New purchases just pause until you sell or use something to free a slot.
See HP System for how Vault consumables tie into revival.
The Shop, the Merchant & Your Wardrobe
Spend Embercoin at the Shop — a curated, always-available stock — or track down the Wandering Merchant for rarer finds that rotate day to day.
Whatever you own equips through your Wardrobe — frames, banners, titles, and more. It's cosmetic, not stat gear, and each Class keeps its own separate Wardrobe slate, so a look equipped on one Class doesn't carry to another.
Rarity is a display tier, not a mechanical bonus — it changes how an item looks and sells for, never how the game plays.