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Game Features

Explore the complete arsenal of tools designed to gamify your life. From core RPG mechanics to advanced productivity tracking.

Core RPG Mechanics

Productivity Tools

Rewards & Social

Expansion Content

How the systems connect

MainQuest isn't a list of features — it's an interconnected loop. The pieces reinforce each other so that doing one thing well makes the next thing easier:

  1. Your hero has an identity. Your Class sets the baseline — pick an archetype and make it your own: name your own attributes with the Attribute Builder and write your Oath. Every habit you complete in a matching domain grows the relevant stat.
  2. Tasks become quests. The Quest System turns each todo into an Easy → Epic mission with XP scaled to match. Recurring quests roll forward automatically after each completion; one-off quests live until you finish them.
  3. XP and Embercoin drive growth. XP & Leveling grows your Vault capacity. Embercoin pays for gear at the Shop or the Wandering Merchant.
  4. Mana fuels QuickCast. Hydration logging tops up Mana, which sits right alongside one-tap QuickCast actions like Water Intake, Box Breathing, and a Healthy Snack — most carry a daily use limit.
  5. Real stakes via HP. Abandon a committed quest and it damages your HP. Zero HP locks your hero — locked until you or a friend spends a Second Chance Scroll to revive you.
  6. Groups raise the stakes further. Form an Accountability Pact with friends, declare shared commitments, and keep the group's Bond alive through nightly judgment.
  7. Focus sessions back the loop, too. Run a Pomodoro / Flowmodoro session via the Focus Timer while you work toward a quest's own XP reward, and every session banks toward your Skill hours and leaderboard standing too.
  8. The story moves with you. Weekly Story chapters (coming soon) will give your week a narrative arc tied to one of three factions.

For a deeper walkthrough of the loop, read the Getting Started guide or the Daily Rhythm guide.

Where to start

Pick the entry point that matches your goal. None of these are locked — you can use every feature on day one.

ADHD Brain

Load the win before the work

Stack five two-minute quests and clear them first. Each one pays XP instantly — real momentum before anything hard.

Habit Builder

Protect the streak, not the task

Run 3–5 daily quests and lock Streak Protection from the Mana panel. Chain them with Habit Links so one pulls the next.

Deep Work

Start the timer before you stall

Open a Focus Session — Pomodoro for structure, Flowmodoro for flow. XP stacks on the quest you're already running.

◈ QUICK ANSWERS

Feature questions, answered

No. The core loop is Quests → XP → Levels. Everything else (Mana, Focus Timer, Story Mode, Skills) layers on as you want it.

Pages marked "Coming Soon": Boss Battles, Custom Quest Creator, Item Marketplace. Everything else on this page — including Pet Companions, Your Stats, and the Accountability Pact — is live today.

There is a free tier you can use indefinitely, with no ads. MainQuest Pro is an optional paid subscription that unlocks extras — it does not gate quests, habits or the focus timer.

Three things: instant XP feedback on every action, short-loop quests instead of long-haul checklists, and forgiving streak mechanics (Streak Protection spells, 3 AM day boundary) so one bad day doesn't erase a month of progress.

Modern UI, offline-capable mobile, built-in Focus Timer, deep RPG mechanics (Classes, Skills, Story), and a faster shipping cadence. See the full MainQuest vs Habitica comparison.

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