Friends & Revival
Stay accountable together and save each other when things go wrong.
Why Friends Matter in MainQuest
Productivity is easier when you are not doing it alone. MainQuest's social features let you connect with friends so you can see each other's progress, stay motivated through friendly competition, and help each other recover when things go wrong.
Seeing a friend's level climb or their habit streak grow creates a powerful form of social accountability. It is not about pressure β it is about knowing that someone else is on the same journey and making progress alongside you.
And when your character falls in battle (your HP hits zero), a friend can be the difference between starting over and getting back on your feet.
Adding Friends
There are two ways to add friends in MainQuest:
Friend Code
Every player has a unique friend code. Share yours with someone, or enter theirs to send a friend request. This is the quickest way to connect.
Email Invite
Send an invite to someone's email address. If they already have an account, they will receive a friend request. If not, they will get an invitation to join MainQuest.
Once the other player accepts your request, you are connected. You can view each other's profiles, see activity updates, and interact through the social features.
What You Can See About Friends
Once connected, you gain visibility into your friends' progress. This transparency is what makes social accountability work.
- Level and XP: See how your friends are progressing and where they stand in their journey.
- Habit streaks: Check if your friends are keeping up with their daily habits β a strong motivator to keep your own streaks alive.
- Recent activity: Get a sense of what your friends have been working on without seeing private details.
- HP status: Know when a friend is in danger of dying so you can prepare a Second Chance Scroll.
For competitive comparisons, check out the Leaderboard guide to see how friends rank against each other.
Death and the Need for Revival
In MainQuest, your character has HP (Health Points) that range from 0 to 100. You lose HP when you abandon quests or let your productivity slip. If your HP drops to zero, your character dies.
Death is not permanent, but it is serious. When your character dies, you are blocked from all gameplay β you cannot complete quests, check in on habits, or earn XP. The only way back is through revival.
For a deeper understanding of HP, damage sources, and the death system, read the HP, XP & Death guide.
The Second Chance Scroll
The Second Chance Scroll is a special item that only friends can send to each other. When a friend's character has died, you can send them a Second Chance Scroll from your inventory.
How Second Chance Scroll revival works:
- Trigger: Friend's HP reaches 0 β their character dies.
- Action: You send them a Second Chance Scroll from your inventory.
- Result: Friend is revived with 50 HP (half recovery).
- After revival: Friend can resume gameplay but should be careful β they are at half health.
Revival restores 50 HP, not the full 100. This means the revived player needs to be careful and focus on earning XP to level up, which triggers a full HP recovery back to 100.
Social Accountability in Action
The friend system is designed around one core idea: you are more likely to stay productive when someone else is watching. Not in a surveillance sense, but in the way that knowing a friend is also putting in the work makes you want to match their effort.
Here is how social accountability plays out in practice:
- You see a friend hit a 30-day habit streak β it motivates you to keep your own streak alive.
- A friend levels up past you on the leaderboard β you push harder to catch up.
- Your friend's character is at low HP β you check in on them and encourage them to stay on track.
- You die and a friend revives you β the gratitude and connection make you want to stay productive.
This is not about competition (though that exists via the leaderboard). It is about mutual growth.
Platform Availability
The full death and revival system is currently available on mobile only. The web app tracks HP as a stat but does not implement the death screen or gameplay-blocking mechanics.
Friend connections and progress sharing work across both platforms. However, sending and receiving Second Chance Scrolls requires the mobile app, since that is where the death system is active.
