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Your Stats. Your Rules.

MainQuest doesn't lock you into one stat block. Build a Class, name its attributes, grow them for real.

Most habit apps that borrow RPG mechanics hand you the same four stats as everyone else. MainQuest doesn't. You define a Class — an identity label like Warrior, Scholar, or something fully your own — and that Class carries a main attribute plus secondary attributes you choose. No two players run the same build.

Start from a template or build custom. Here are four example Classes and the attributes that come with them.

WAR

Warrior

Main attribute: Strength. Secondary: Endurance, Discipline.

  • • Gym / Lifting
  • • Sports
  • • Hard manual labor
SCH

Scholar

Main attribute: Knowledge. Secondary: Memory, Precision.

  • • Reading / Studying
  • • Programming
  • • Learning a new skill
CLR

Cleric

Main attribute: Vitality. Secondary: Empathy, Serenity.

  • • Sleeping 8 hours
  • • Eating healthy
  • • Meditation
ROG

Rogue

Main attribute: Agility. Secondary: Cunning, Resourcefulness.

  • • Finishing tasks early
  • • Organization / efficiency
  • • Quick problem-solving

How Attribute Growth Works

When you create a habit, you link it to one or more attributes on your active Class. Check in on "Learn Spanish" linked to Knowledge, and Knowledge earns subpoints. Enough subpoints and the attribute levels up.

Over time, your Class reflects your actual lifestyle. Run every day but never read, and your Warrior's Strength climbs while a Scholar's Knowledge would sit flat. It's a mirror of your habits — and you can switch Classes or invent your own attributes any time without losing progress. See the full breakdown in the Classes & Attributes guide or check the glossary for term definitions.

Frequently Asked Questions

What are the stats in MainQuest?
MainQuest has no universal stat block. Instead, you build Classes — identity labels like Warrior or Scholar — each with a main attribute and secondary attributes you choose. Habit check-ins linked to those attributes earn subpoints that level them up.
How do I increase my stats in MainQuest?
Link a habit to an attribute when you create it. Every check-in on that habit awards subpoints to the linked attribute. Accumulate enough subpoints and the attribute levels up, reflecting your real-world growth.
Does MainQuest still use a fixed Strength/Intelligence/Vitality/Dexterity stat system?
No. That fixed four-stat quartet was retired. Attributes are now scoped per Class and fully customizable — seeded from a predefined archetype template like Warrior or Scholar, or built entirely from scratch with names you choose.

Build Your Character

What will your attributes look like in 30 days?

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