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The System is Real

A complete guide to how MainQuest gamifies your life.

Core Mechanic: Quests

Everything in MainQuest is a Quest. There are three types:

Daily Quests: Habits that reset every day. Missing them damages your HP.
One-Time Quests: Tasks with clear endpoints. Finish and collect rewards.
Dungeons: Multi-step projects broken into rooms. Clear the dungeon for epic loot.

Your Status Window

There is no universal stat block everyone is forced into. You build one or more Classes — your identity labels, named whatever you want. Each Class carries its own main attribute and secondary attributes, seeded from a preset archetype or built fully custom:

Warrior: Strength, Endurance, Discipline.
Mage: Focus, Knowledge, Willpower.
Cleric: Vitality, Empathy, Serenity.
Rogue: Cunning, Agility, Resourcefulness.

Every Habit you link feeds subpoints into that Class's attributes on each check-in. Full breakdown: Classes & Attributes.

HP, XP, and Leveling

HP (Health Points): Skip dailies and you take damage. Hit 0 and you "die" (lose streak, face penalties).

XP (Experience Points): Every completed quest gives XP. Accumulate enough and you level up.

Level: Your overall progression. Higher levels unlock cosmetics and bragging rights.

Ready to Play?

The System awaits. Open your Status Window.

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