The System is Real
A complete guide to how MainQuest gamifies your life.
Core Mechanic: Quests
Everything in MainQuest is a Quest. There are three types:
Your Status Window
There is no universal stat block everyone is forced into. You build one or more Classes — your identity labels, named whatever you want. Each Class carries its own main attribute and secondary attributes, seeded from a preset archetype or built fully custom:
Every Habit you link feeds subpoints into that Class's attributes on each check-in. Full breakdown: Classes & Attributes.
HP, XP, and Leveling
HP (Health Points): Skip dailies and you take damage. Hit 0 and you "die" (lose streak, face penalties).
XP (Experience Points): Every completed quest gives XP. Accumulate enough and you level up.
Level: Your overall progression. Higher levels unlock cosmetics and bragging rights.