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Design Guide: How to Make Leaderboards That Inspire (Not Demotivate)

"Comparison is the thief of joy." But it is also a powerful motivator. The trick is WHO you compare yourself to.

The "Zone of Proximal Development"

In education, this means "Hard enough to learn, easy enough to do." In competition, it means "I might lose, but I have a chance to win." If the #1 spot is 1,000,000 XP ahead, you quit. If the #1 spot is 50 XP ahead, you stay up all night to beat them.

Promotion and Relegation

The fear of "Relegation" (dropping to a lower league) is a stronger motivator than the desire for Promotion. This is Loss Aversion again. "I fought hard to get to Gold League, I won't let myself drop to Silver." This keeps users active even when they can't win the top spot.

Frequently Asked Questions

Why do Global Leaderboards fail?

In a global list, the top spots are always occupied by cheaters or people with infinite free time. A normal user has zero chance of winning, so they disengage instantly.

What is a "League System"?

Used by Duolingo and League of Legends. You are placed in a small group (e.g., 30 people) of similar skill. If you win, you promote to the next league (Bronze β†’ Silver). This ensures matches are always fair.

How does MainQuest handle competition?

MainQuest focuses on "Cooperative" play (Party vs Monster) rather than PvP. However, for those who want it, we have Guild Leaderboards where groups compete against groups, which fosters teamwork.

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