← Back into the Game

The Boss Raid Productivity Method

Scrum Sprints are effective, but "Burning down story points" is dry. "Raiding the Molten Core" involves the same mechanics (coordination, roles, damage), but feels epic and engaging.

Assigning Class Roles

In a Raid, everyone has a job. In a project, everyone has a job. Map them.

  • DPS (Damage Per Second): The builders. Designers, Coders, Writers. They lower the project HP.
  • Healers: The unblockers. PMs, Scrum Masters. They keep the DPS alive and remove debuffs (blockers).
  • Tanks: The shields. Leads, Managers. They take the aggro from stakeholders so the team can focus.

The Boss HP Bar

Visualizing a backlog as a list is depressing. Visualizing it as a 100,000 HP Bar is engaging. Each completed ticket deals damage.

"We took 5,000 HP off the Front-End Boss today!" creates a tangible sense of collaborative victory.

Frequently Asked Questions

How do I start a Boss Raid?

In MainQuest, you can create a "Party" and invite friends. Select a boss quest, assign HP (tasks), and start the raid. Everyone's completed tasks damage the boss in real-time.

Can I do this alone?

Yes! The "Solo Raid" mode allows you to treat a big personal project (like writing a thesis) as a boss battle, where every page written deals damage to the boss.

Is this better than Scrum?

It is a layer *on top* of Scrum. Scrum manages the work; Boss Raids manage the *morale*. It adds a layer of fun and narrative to otherwise dry sprint cycles.

Form Your Party

MainQuest Party features allow you to quest together.

Start a Raid